What I'm trying to do is change the model to another without reloading character
(ux, uy, uz) are UpperTorso position of the default character
--titan titan = titanModel:Clone() titan.Parent = game.Workspace titan.UpperTorso.Position = Vector3.new(ux, uy + 15, uz) character.Humanoid.Parent = titan localPlayer.Character = titan --
I'm trying to solve this for an entire week, a there is no solution on internet :(
I'm not sure if you have localPlayer
as a variable but im assuming so.
you dont change the players humanoid, you change its character
local PlayerPos = localPlayer.Character:GetPrimaryPartCFrame() Player.Character = titan titan.Parent = workspace titan:SetPrimaryPartCFrame(PlayerPos)
this should work because i used this same script to change a players character