This is my server script:
applyFromServer.OnServerEvent:connect(function(Player, currentModule, activated, currentFoot)
-- blablaba
print(Player.Name) -- prints fine
module.TouchedFunction(Player, activated, currentFoot, 30, firedFromClient)
end)
And this is my module script:
module.TouchedFunction = function(Player, activated, currentFoot, limit, firedFromClient)
print("triggered") -- prints fine
print(Player.Name) -- does not print, errors
-- blablabla
end
So I am assuming that this must be something to do with carrying the parameters over but I would like someone elses insight
Any help is appreciated

2 comments
Tahnsk for including the error! I now see what the problem is!
lool what a low life