I am trying to check if a part in the character exists, but if i do this script below it does not work. Why does this script not work?
if player.Character.Glasses1 then print("your mom") end
COMMUNITY QUESTION
how do you check if a part in the character exists?
3 answers
To ensure your part is located, we will design a function that will use a rigorous search, so to speak.
Firstly, we'll allow this function to use :WaitForChild() to account for Client latency. We'll allow a timeout of five seconds—the internal leniency window before a yield-warn—to locate the Instance. If this limit is surpassed while no Instance is found, we'll engage a .ChildAdded signal to listen for new Instances, and to check whether said newly added Instance is the one we were originally looking for.
####LocalScript; StarterCharacterScripts.
--###----------[[SERVICES]]----------###--
local Player = game:GetService("Players")
--###----------[[VARAIBLES]]----------###--
local Character = Player.Character or Player.CharacterAdded:Wait()
local ChildAdded;
--###----------[[FUNCTIONS]]----------###--
local function CheckForPart()
local Part = Character:WaitForChild("Glasses1", 1)
if (Part) then
---------------
--// Action for when the part is located.
---------------
if (ChildAdded) then
ChildAdded:Disconnect()
end
else
if (not ChildAdded) then
ChildAdded = Character.ChildAdded:Connect(CheckForPart)
end
end
end
--###----------[[LOGIC]]----------###--
CheckForPart()
You can use a function: ~~~~~~~~~~~~~~~~~ Instance:FindFirstChild("NameHere")
local Players = game:GetService("Players")
Players.Character:FindFirstChild("whatever the name is")
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5 comments
what does the semi colon at the end of the child added variable mean
The semi-colon has no actual significance to the Lua compiler. It can act as a line-break though. In this case, since I am only declaring a variable, I optionally chose to do this as it signifies that there is nothing left needed on that line.
what does the semi colon at the end of the child added variable mean
what is the, "if (ChildAdded)" checking for, and why do you put the command, "ChildAdded:Disconnect()" what does it do?
This all links to the proper management of the RBXScriptConnection.