As the title says, im making a gun, rn im trying to make a distance limit (how far can yo shoot).
Script:
script.Parent.Fire.OnServerEvent:Connect(function(player , mousePos , mouse)
if script.Parent.equipped.Value == true then
local Limit = 30
local Limit2 = script.Parent.vector3Value.Value --This is the distance limit.
local Pos = mousePos --Mouse Position
print(Pos)
local MouseHitPart = Instance.new("Part") --For the gun shooting im using a beam.
MouseHitPart.Parent = game.Workspace
MouseHitPart.Anchored = true -- So the script creates a part in the mouse position.
MouseHitPart.Transparency = 1
MouseHitPart.CanCollide = false
MouseHitPart.Size = Vector3.new(1,1,1)
MouseHitPart.Position = mousePos
if MouseHitPart.Position < Limit2 then -- Here's the problem, It says i cant compare
--this two things
local RayCastParams = RaycastParams.new()
RayCastParams.FilterDescendantsInstances = {player.Character}
RayCastParams.FilterType = Enum.RaycastFilterType.Blacklist
local RayCastResult = workspace:Raycast(script.Parent.Handle.Position , (mousePos - script.Parent.Handle.Position)*300 , RayCastParams)
local bullet = script.Parent.Beam1:Clone()
bullet.Parent = script.Parent.Handle
local bullet2 = script.Parent.Beam2:Clone()
bullet2.Parent = script.Parent.Handle
local Att1 = Instance.new("Attachment")
Att1.Name = "Att1"
Att1.Parent = script.Parent.Handle
Att1.Position = Vector3.new(0,0,0)
local Att2 = Instance.new("Attachment")
Att2.Name = "Att2"
Att2.Parent = MouseHitPart
Att2.Position = Vector3.new(0,0,0)
bullet.Attachment0 = Att1
bullet.Attachment1 = Att2
bullet2.Attachment0 = Att1
bullet2.Attachment1 = Att2
if RayCastResult then
local HitPart = RayCastResult.Instance
local Model = HitPart:FindFirstAncestorOfClass("Model")
if Model then
if Model:FindFirstChildOfClass("Humanoid") then
Model.Humanoid.Health -= 30
end
end
end
wait(0.05)
Att1:Destroy()
Att2:Destroy()
bullet:Destroy()
bullet2:Destroy()
MouseHitPart:Destroy()
end
--elseif
end
end)
So i made it so when you click, and you have clicked to the distance limit, it subtracts the number so it isn't past the limit. (Sorry if you cant understand, im bad with explanations).

2 comments
Maybe you can name a variable and calculate the distance between the bullet and the start point? IDK.
thats what im trying to do, but the local Limit = 30 is not being considered as a Distance or Position.