if i retrieve a player from a fired server event i cannot plug the player's name into the workspace even though the player exists in the workspace. Even if i do the command wait for child, it still does not work. What do i do?

5 comments

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I do not understand what you are trying to say.

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Could you elaborate a bit more? It's difficult to understand what you're trying to say.

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Players and characters are seperate. All players are located inside game.Players. The physical model of a player is the character, and is stored inside workspace. You can get the character model of a player by doing player.Character.

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Could you post your code and errors if there any?

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You can get answers faster if you post your code.