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COMMUNITY QUESTION

How to bypass client server boundary?

I'm trying to make a server-sided anticheat that checks if the player's swords handle size is a certain amount and if it isn't, then it kicks the player. How would I be able to do this without using remote events and exploiters won't be able to even see the the anticheat because it's all server-sided.

I heard that you might be able to do this will object oriented programming, but I don't have any idea on how to do this.

If you have any ideas on how to do this or know how, can you please provide a bit of code or an explanation on how to do it? Thanks in advance.

2 comments

0

Use a ServerScript to code the tool....

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ServerScripts can't control tools because the tool belongs to the client and can't be controlled by ServerScripts.

2 answers

4 comments

0

I have seen this being done multiple times before and have never been able to figure out how to do it.

0

Alright, all these games may have some what of an "anti-exploit", but they might be stored on the client. And what you could do is on the server if someone deletes the anti exploit in the client the server could generate a new one...

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You could put an anti-exploit script in server storage and everytime an anti-exploit script is destroyed in the player gui you go back to the server and clone a new one.

0

That's probably one of the only ways to do this, otherwise your going to have to find alternative methods or use more Remote Events and such.

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