Hello.

I am currently making a player pad claiming system. Only one player can claim the pad and it will be theirs until they leave. This works, however, 2 players are able to touch it at the same time, and if they do, they will be able to break it completely. It becomes unclaimable, and no player is then able to claim it for themselves. I am unsure how to fix this, and I also do not know the cause. Here is my script:

local Pad = script.Parent
	local Debounce = false

	local Players = game:GetService("Players")
	local ReplicatedStorage = game:GetService("ReplicatedStorage")

	local RemoteEvents = ReplicatedStorage:WaitForChild("Remote Events (Main)")
	local IsClaimed = Pad.Parent.IsClaimed

	local Aquariums = workspace.Map.Aquariums

	Pad.Touched:Connect(function(hit)
			if not (Debounce) then
				if IsClaimed.Value == false then
				
					Debounce = true
			local Player = Players:GetPlayerFromCharacter(hit.Parent)
			local Character = Player.Character

			local ClaimedValue = Player.PlayerGui.AquariumClaimed

			if ClaimedValue.Value == true then
			else
					Aquariums.PlayerPad1:FindFirstChild("Name Tag").NameUI.Username.Text = hit.Parent.Name
					Aquariums.PlayerPad1.Claimant.Value = hit.Parent.Name
				RemoteEvents.Data:FireClient(Player)
				script.Parent.Process.Disabled = false
				ClaimedValue.Value = true
				IsClaimed.Value = true
			end
			wait(1)
			Debounce = false
			if IsClaimed.Value == true then
				if Player then
					Players.PlayerRemoving:Connect(function(PlayerLeaving)
						if PlayerLeaving == Player then
							Aquariums.PlayerPad1:FindFirstChild("Name Tag").NameUI.Username.Text = "Not Claimed"
							IsClaimed.Value = false		
						end
					end)
				end
			else
						return end
			end
		end
	end)

I am unsure why this happens, and would like some help. Thanks!