Sound still plays after tool is unequipped, even though I told it not to.
local player = game:GetService("Players").LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local h = char:WaitForChild("Humanoid")
local anim = h:LoadAnimation(script.Parent:WaitForChild("Idle"))
local song1 = script.Parent.BeoDatMayTroi
local tool = script.Parent
tool.Equipped:Connect(function()
anim:Play()
song1:Stop()
end)
tool.Activated:Connect(function()
song1:Play()
end)
tool.Unequipped:Connect(function()
song1:Stop()
anim:Stop()
end)

2 comments
Can you show a picture of the sounds and the scripts?
well, the sound does play when the tool is activated, but not when it is unequipped. The scripts are there, and the sound is just in the tool.