The script:

script.Parent.PromptButtonHoldEnded:Connect(function(player)
	script.Parent.Name = "Hammer"
	player.CharacterAdded:Connect(function(Character)
	script.Parent.Parent = Character.HumanoidRootPart.Attachment
	end)
end)

I'm using a custom character, so it's hard to make sure that an item goes to the correct part of the character. So, I added an attachment to the HumanoidRootPart, so when you hold down E for 2 seconds, the item gets parented to the attachment in the HumanoidRootPart. But the item just stays there. And on top of that, the output didn't give any error message. WHAT WENT WRONG?? It might be something about the ProximityPrompt, because it JUST released.

Any feedback?

4 comments

0

The proximity prompt is in beta concurrently, meaning it does have bugs, Also noting I think if you enable it in studio beta it should give a error.

0

Well actually, it just got out of beta a few days ago. I used ProximityPrompt for doors before, so I don't know why it's glitching now.

0

help

0

HELP HELP