Here is the script that I'm working with:
ServerStorage = game:GetService("ServerStorage")
ReplicatedStorage = game:GetService("ReplicatedStorage")
Players = game:GetService("Players")
Maps = ServerStorage:WaitForChild('Maps'):GetChildren()
Status = ReplicatedStorage:WaitForChild('Status')
while true do
local Countdown = 10 -- Intermission Time
repeat wait(1)
Countdown = Countdown - 1
Status.Value = 'Intermission : '..Countdown
until Countdown <= 0
Status.Value = 'Choosing Map.'
local ChosenMap = Maps[math.random(1, #Maps)]:Clone()
local Spawns = ChosenMap:FindFirstChild('Spawns'):GetChildren()
local RandomSpawn = Spawns[math.random(1, #Spawns)]
wait(5) -- little pause, make this as long as you want
ChosenMap.Parent = workspace
Status.Value = 'Map chosen, teleporting players.'
wait(2) -- little pause, make this as long as you want
for _, Player in pairs(Players:GetChildren())do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
Player.Character.HumanoidRootPart.CFrame = RandomSpawn.CFrame
end
end
Countdown = 3 -- Starting Round In, make this as long as you want
repeat wait(1)
Countdown = Countdown - 1
Status.Value = ' Round Starts in : '..Countdown
until Countdown <= 0
Countdown = 10 -- Game Time.
repeat wait(1)
Countdown = Countdown - 1
Status.Value = 'Time Left : '..Countdown
until Countdown <= 0
for _, Player in pairs(Players:GetChildren())do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
Player.Character.Humanoid:TakeDamage(2000)
end
end
ChosenMap:Destroy()
Status.Value = 'Round Ended, waiting for new game.'
wait(4) -- little pause, make this as long as you want.
end
ServerStorage = game:GetService("ServerStorage")
ReplicatedStorage = game:GetService("ReplicatedStorage")
Players = game:GetService("Players")
