So, what I tried to do is make a script Client side, I put it as local script but my script uses a Proximity function which only allows a script to do the job.
However, I tried to make a oven but when its done cooking it'll dialog that its done, meaning that anyone could pick it up
I need only one player to do this function and claim they're own pizza.
Code:
local ProximityPromt = script.Parent.ProximityPrompt
--- Pizza Models
local Pizza1 = game.Workspace.Pizza1
local Pizza2 = game.Workspace.Pizza2
local Pizza3 = game.Workspace.Pizza3
local Pizza4 = game.Workspace.Pizza4
ProximityPromt.Triggered:Connect(function()
if ProximityPromt.ActionText == "Cook" then
Pizza1.Transparency = 0
ProximityPromt.ActionText = "Please Wait Till The Player's Cooking is done."
wait(15)
ProximityPromt.Enabled = true
ProximityPromt.ActionText = "Pick Up"
Pizza1.Transparency = 1
wait(2)
if ProximityPromt.ActionText == "Cook" then
Pizza1.Transparency = 0
end
end
end)

2 comments
It isnt a server script, its a normal script in a part
normal scripts are server scripts