--[[
Created By Externalsight
]]
require(script.KickModule)
wait(2)
warn("Loading Anti-Cheat")
game.Players.PlayerAdded:Connect(function(plr)
print("Player Has Joined The Game")
end)
local Players = game:GetService("Players")
for _, Player in pairs(Players:GetPlayers()) do
warn("Loading Walkspeed Kick Module")
local Char = Player.Character
if (Char) then
local Hum = Char:WaitForChild("Humanoid")
if Hum.WalkSpeed >16 then
warn("Player has higherwalkspeed then 16")
end
end
end
This script does not warn me that player has a higher walkspeed than 16 is this cause this script is server sided and not client sided?

2 comments
Lmao
You shouldn't use a local script because cheats can just delete the script. If you are to make a server side script you should get the speed from the players position. However doing this you need to compensate for many things including lag. It is much harder but will be better if you get it working.