local ASSET_IDS = 1234567
local BADGE_ID = 2124650145
local Players = game:GetService("Players")
local BadgeService = game:GetService("BadgeService")
local MarketplaceService = game:GetService("MarketplaceService")
local PlayerOwnsAsset = MarketplaceService.PlayerOwnsAsset
Players.PlayerAdded:Connect(function (player)
local success, doesPlayerOwnAsset = pcall(PlayerOwnsAsset, MarketplaceService, player)
if doesPlayerOwnAsset then
BadgeService:AwardBadge(player.UserId,BADGE_ID)
end
end)
Line in regards
local ASSET_IDS = 1234567

1 comment
use tables