I'm trying to make some code to open a GUI when I press a certain key. It's going well but something went wrong. My code:
local UserInputService = game:GetService("UserInputService")
while game.Players.LocalPlayer ~= nil do
wait(0.08)
end
local Player = game:GetService("Players").LocalPlayer
wait(1)
local PlayerGui = Player:WaitForChild("PlayerGui")
function enable()
script.Parent.Enable.Value = 1
while game.Lighting.Blur.Size < 10 do
game.Lighting.Blur.Size = game.Lighting.Blur.Size + 2
wait(0.1)
end
end
function disable()
script.Parent.Enabled = 0
while game.Lighting.Blur.Size > 0 do
game.Lighting.Blur.Size = game.Lighting.Blur.Size - 2
wait(0.1)
end
end
UserInputService.InputBegan:Connect(function(Input, GameProcessed)
if (Input.KeyCode == Enum.KeyCode.P) then
for _,v in pairs(PlayerGui:GetChildren()) do
if (v:IsA("ScreenGui")) then
if script.Parent.Enable.Value == 0 then
enable()
v.Enabled = true
end
if script.Parent.Enable.Value == 1 then
disable()
v.Enabled = false
end
else
if script.Parent.Enable.Value == 0 then
enable()
v.Visible = true
end
if script.Parent.Enable.Value == 1 then
disable()
v.Visible = false
end
end
end
end
end)

2 comments
On line 2-4, it looks like the script is waiting for LocalPlayer to be nil. After that, LocalPlayer is nil. So when refrencing LocalPlayer, it's nil.
I just noticed that... AHHHHHHHHHHHHHHHHHHHHHHHHH ???????