Trying to make a force sit script for a single player game once the player has joined. I have tried using a server script aswell, and the "done" does not print, no error seems to be shown.. is this my fault, or is this method non-existant?
game.Players.PlayerAdded:Connect(function(plrn)
local holder = plrn.Name
wait(1)
script.Parent:Sit(game.Workspace[holder].Character:WaitForChild('Humanoid'))
print('done')
end)
