How would I make a A-Chassis that stops when you jump out? I have looked at some dev forum things but nothing worked. I would like it to work similarly to what ER:LC's cars work like . I have tried this script but it didn't work:
local VehicleSeat = script.Parent
VehicleSeat:GetPropertyChangedSignal("Occupant"):Connect(function()
if VehicleSeat.Occupant then
local Occupant = VehicleSeat.Occupant
Occupant.Seated:Connect(function(Active)
if not Active then
for _, Part in pairs(VehicleSeat.Parent.Body:GetDescendants()) do
if Part:IsA("BasePart") then
Part.Velocity = Vector3.new()
Part.RotVelocity = Vector3.new()
end
end
end
end)
end
end)
I have also replaced GetDescendants() with GetChildren() So I really don't know were to go from here. There is no errors with the script so, if you could rewrite this script or make a new one that would be greatly appreciated.
