How to make a player have the GamePlayPaused, and a BlurEffect for how long the forcefield has, then the gameplaypaused will set to false, then the blureffect will fade away?
Please post the script in the answers
How to make a player have the GamePlayPaused, and a BlurEffect for how long the forcefield has, then the gameplaypaused will set to false, then the blureffect will fade away?
Please post the script in the answers
i havent tested it tho btw go in workspace and enable streamingenabled
character.ChildAdded:Connect(function(Child)
if Child.Name == "ForceField" then
Player.GameplayPaused = true
end
end)
character.ChildRemoved:Connect(function(Child)
if Child.Name == "ForceField" then
Player.GameplayPaused = false
end
end)
Where to put the script and the lines on?
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1 comment
This is NOT a request site, please tell us your current script so we can help you there.