how do i have it print something when pathfinding is done
i have done this with tick() but it is just to messy to deal with
how do i have it print something when pathfinding is done
i have done this with tick() but it is just to messy to deal with
With an example like the one on the next line, you could put your code after the for loop.
for _, waypoint in pairs(waypoints) do
local part = Instance.new("Part")
part.Shape = "Ball"
part.Material = "Neon"
part.Size = Vector3.new(0.6, 0.6, 0.6)
part.Position = waypoint.Position
part.Anchored = true
part.CanCollide = false
part.Parent = game.Workspace
-- Move zombie to the next waypoint
humanoid:MoveTo(waypoint.Position)
-- Wait until zombie has reached the waypoint before continuing
humanoid.MoveToFinished:Wait()
end
--Your code here
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