I guess the title is pretty self-explanatory.
✓ ANSWER ACCEPTED
How to unbind movement keys and rebind them?
2 answers
✓ Accepted answer
PlayerModule --> ControlModule --> Keyboard, line 120-129:
ContextActionService:BindActionAtPriority("moveForwardAction", handleMoveForward, false,
self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterForward)
ContextActionService:BindActionAtPriority("moveBackwardAction", handleMoveBackward, false,
self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterBackward)
ContextActionService:BindActionAtPriority("moveLeftAction", handleMoveLeft, false,
self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterLeft)
ContextActionService:BindActionAtPriority("moveRightAction", handleMoveRight, false,
self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterRight)
ContextActionService:BindActionAtPriority("jumpAction", handleJumpAction, false,
self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterJump)
You can adjust these to rebind some controls, for example on line 120, changing handleMoveForward to handleJumpAction, you'll jump when you press w. But I don't think it is currently possible to bind custom keys to these actions, if that's what you wanted.
---###----------[[SERVICES]]----------###--
local ContextActionService = game:GetService("ContextActionService")
---###----------[[VARIABLES]]----------###--
local DisableMovementAction = "DisableMovement"
---###----------[[LOGIC]]----------###--
ContextActionService:BindActionAtPriority(
DisableMovementAction,
---------------
function()
return Enum.ContextActionResult.Sink
end
---------------
false,
Enum.ContextActionPriority.High.Value
---------------
unpack(Enum.PlayerActions:GetEnumItems())
)
ContextActionService:UnbindAction(DisableMovementAction)
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1 comment
Can you elaborate on how to bind inputs to different actions, say moveBackwardAction?