Hi, why doesn't my door open?
local db = false
local open = script.Parent.Open
local ind = script.Parent.Tuer
script.Parent.CardScanner.Scanner.Touched:Connect(function(p)
if db == false then
db = true
if p.Parent:FindFirstChild("12345") ~= nil then
if open.Value == false then
local f = script.Parent.Tuer.PrimaryPart.CFrame*CFrame.Angles(0,math.rad(90),0)
for i = 0,1,0.1 do
local cfm = script.Parent.Tuer.PrimaryPart.CFrame:Lerp(f,i)
script.Parent.Tuer:SetPrimaryPartCFrame(cfm)
wait()
end
open.Value = true
wait(1.5) --- How long the door will stay open
local f2 = script.Parent.Tuer.PrimaryPart.CFrame*CFrame.Angles(0,-math.rad(90),0)
for i = 0,1,0.1 do
local cfm = script.Parent.Tuer.PrimaryPart.CFrame:Lerp(f2,i)
script.Parent.Tuer:SetPrimaryPartCFrame(cfm)
wait()
end
open.Value = false
end
else
print("Keycard wurde nicht akzeptiert oder erkannt")
script.Parent.CardScanner.RingLight.BrickColor = BrickColor.new("Really red")
wait(1.5)
script.Parent.CardScanner.RingLight.BrickColor = BrickColor.new("Parsley green")
end
db = false
end
end)
This script with the keycard reader is working. But this script with the 'Press E to interact' won't work.?
local HumanoidRootPart = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
local Tuer = script.Parent.Tuer
local open = script.Parent.Open
UIS.InputBegan:Connect(function(keycode)
if keycode.keycode == Enum.KeyCode.E then
if(Door.Position - HumanoidRootPart.Position).magnitude < 15 then
wait()
if open.Value == false then
local f = script.Parent.Tuer.PrimaryPart.CFrame*CFrame.Angles(0,math.rad(90),0)
for i = 0,1,0.1 do
local cfm = script.Parent.Tuer.PrimaryPart.CFrame:Lerp(f,i)
script.Parent.Tuer:SetPrimaryPartCFrame(cfm)
wait()
end
open.Value = true
wait(1.5) --- How long the door will stay open
local f2 = script.Parent.Tuer.PrimaryPart.CFrame*CFrame.Angles(0,-math.rad(90),0)
for i = 0,1,0.1 do
local cfm = script.Parent.Tuer.PrimaryPart.CFrame:Lerp(f2,i)
script.Parent.Tuer:SetPrimaryPartCFrame(cfm)
wait()
end
open.Value = false
end
else
end
end
end)
"Tuer" means "Tür", i.e. door [--- It's german Can you help me? The door should open when the player presses "E" within a radius of 15.
Its a script. Theres one Error in the Output:
Workspace.Zauntore.Tor.Script:1: attempt to index nil with 'Character' - Server - Script:1
Stack Begin - Studio
Script 'Workspace.Zauntore.Tor.Script', Line 1 - Studio - Script:1
Stack End - Studio
I once wrote it in a LUA box because otherwise the paragraphs would obscure I hope this can help you find the problem.
PinoRisi03
