The Title Is Pretty Self-Explanatory
I Tried To Use This Code:
UIS.InputEnded:Connect(function(input,gameprocessed)
if input.KeyCode == Enum.KeyCode.W or Enum.KeyCode.S or Enum.KeyCode.A or Enum.KeyCode.D then
if player.Injures.bLeg.Value == true then
wait(.1)
bLegAnim:Stop()
hum.WalkSpeed = 10
end
end
end)
To Check If He Doesnt Have Anything Pressed, But I Realized That Checking If The Player Has Nothing Pressed Is Better, Is There A Way To Check It ?
