This script turns off the music when it dies, but the music doesn't continue on respawn please tell me how to fix this
local plr = game.Players.LocalPlayer
local bgm = game.Lighting:WaitForChild("bgm")
local m
local head = {}
plr.CharacterAdded:Connect(function(chr)
m = Instance.new("Sound", chr)
head[1] = chr:WaitForChild("Head")
while plr.Character do
wait(.4)
for i , v in pairs(bgm:GetChildren())do
local region = Region3.new(v.Position - (v.Size/2), v.Position + (v.Size/2))
local found = game.Workspace:FindPartsInRegion3WithWhiteList(region, head)
if found[1] then
local s = v:FindFirstChildOfClass("Sound")
if s and s.SoundId ~= m.SoundId then
m:Stop()
m.SoundId = s.SoundId
m:Play()
end
break
elseif i == #bgm:GetChildren() and m.IsPlaying then
local vol = m.Volume
for i=4, 0, -1 do
m.Volume = vol*(i/5)
wait(.5)
end
m:Stop()
m.SoundId = ""
m.Volume = vol
end
end
end
end)

3 comments
Have you tried to change the TimePosition to 0 upon respawn?
no
Why are you playing it on a character's head? I suggest placing the sound in Workspace instead. If you want it to turn off for one player, place it in a players PlayerGui, since that's local