Hello, I am currently creating a bank robbery system with a door system that requires you to input a code to open/close the vault door, however for some reason the door will not open or close, I had done a few prints and found that the event is firing correctly, however the tweening is not working for some reason, IsEnteringCode is a boolvalue found under replicatedstorage.bankinfo and the code is found in the same folder labeled as BankCode
-- Local Script
local gui = script.Parent
local frame = gui.Frame
local rs = game:GetService("ReplicatedStorage")
local events = rs.Events
local event = events.RobSystem
local DoorStatus = rs.BankInfo.DoorStatus.Value
script.Parent.Frame.SubmitButton.Activated:Connect(function()
if DoorStatus == false and tonumber(frame.CodeBox.Text) == rs.BankInfo.VaultCode.Value then
event:FireServer(false, true, tonumber(frame.CodeBox.Text), false, 0, 0)
print("Fired event to open door")
elseif DoorStatus == true and tonumber(frame.CodeBox.Text) == rs.BankInfo.VaultCode.Value then
event:FireServer(false, true, tonumber(frame.CodeBox.Text), true, 0, 0)
print("Fired event to close door")
end
end)
-- Server Script
local BankVaultDoor
local vaultDoor = workspace.DestructibleDoors.VaultDoor
local BankVaultPanelRoot = vaultDoor
local PanelSlideInfo = TweenInfo.new()
local DoorClosedCFrame = BankVaultPanelRoot.CFrame
local DoorOpenCFrame = BankVaultPanelRoot.CFrame * CFrame.new(0, -13.5, 0)
local replicatedStorage = game:GetService('ReplicatedStorage')
local TweenService = game:GetService("TweenService")
events.RobSystem.OnServerEvent:Connect(function(IsRobbing, IsEnteringCode, EnteredCode, DoorStatus, Amount, robtime)
if IsEnteringCode == true and IsRobbing == false then
BankVaultDoor(EnteredCode, DoorStatus)
elseif IsEnteringCode == false and IsRobbing == true then
RobBank(Amount, robtime)
end
end)
BankVaultDoor = function(EnteredCode, DoorStatus)
if EnteredCode == replicatedStorage.BankInfo.VaultCode.Value and DoorStatus == false then
print("Door opened")
local PanelSlideTween = TweenService:Create(
BankVaultPanelRoot,
PanelSlideInfo,
{
CFrame = DoorOpenCFrame
})
PanelSlideTween:Play()
elseif DoorStatus == true then
print("Door Closed")
local PanelSlideTween = TweenService:Create(
BankVaultPanelRoot,
PanelSlideInfo,
{
CFrame = DoorClosedCFrame
})
PanelSlideTween:Play()
end
DoorStatus = not DoorStatus
end
Any and all help is appreciated, I do however ask that you explain what I did wrong so I can learn from my mistakes, thanks in advance

2 comments
Does it output any errors?
No errors are thrown out