I am making a game and what i want to happen is when a player starts to walk forward a cloud particle starts to appear behind them and follow them like a trail expect on the floor and when they stop walking the could disappears
How do i make a cloud particle come out of a players feet?
3 answers
I decided to give this idea a go, though generally you should attempt to do your idea and ask about problems that you face, or ask specifically what you need to do to accomplish it. This would be in the ServerScriptService. This uses the default particle, which is a sparkle; you might want to change that for your purposes. You can also change the settings of the particle emitter.
game.Players.PlayerAdded:Connect(function(plyr) --when a player is added
plyr.CharacterAdded:Connect(function(char) --when the player's character is added.
local root = char:WaitForChild("HumanoidRootPart")
--This creates the part that emits the clouds
local partiemit = Instance.new("Part")
partiemit.Name = "ParticleArea"
partiemit.Size = Vector3.new(1,1,1)
partiemit.Transparency = 1
partiemit.CanCollide = false
partiemit.Anchored = false
partiemit.Parent = char
--This welds the particle part to the character, meaning it will follow the player
local weld = Instance.new("Weld")
weld.Name = "ParticleWeld"
weld.Part0 = root
weld.Part1 = partiemit
weld.C1 = CFrame.new(0, 1.25, 0) --Changes the offset of the part from the humanoid root part.
weld.Parent = char
--This creates the actual particle emitter. Will probably need to mess with these values!
local parti = Instance.new("ParticleEmitter")
parti.Name = "CloudEmitter"
parti.Size = NumberSequence.new(2) --Changes size of particles
parti.Transparency = NumberSequence.new(0.5) --Changes transparency of particles
parti.EmissionDirection = "Bottom" --Makes the particles move down
parti.Enabled = false
parti.Lifetime = NumberRange.new(1, 5) --How long particles will exist
parti.Rate = 5 --How many particles are generated
parti.Speed = NumberRange.new(1, 1) --Speed at which particles will move
parti.SpreadAngle = Vector2.new(1, 30) --Will allow the particles to spread out
parti.Acceleration = Vector3.new(0, 0, 0) --Makes particles move additionally.
parti.Parent = partiemit
local hum = char:WaitForChild("Humanoid")
--Is called whenever the humanoid changes. If the move direction is zero, it will enable the particle.
--If not, it will enable the particles.
hum.Changed:Connect(function(prop)
if hum.MoveDirection == Vector3.new(0, 0, 0) then
parti.Enabled = false
elseif not parti.Enabled then
parti.Enabled = true
end
end)
end)
end)
2 comments
Well the thing is "ScriptingHelpers" is not made for request but rather to ask errors
not fully ask for a script like a full functioning system
Use particle emitter, and a script the checks when the walkspeed value changes
2 comments
i don't know how to do that tho
figure it out, look it up
You need to define the player speed. if the player's speed is 16 or more then put the particle effect inside the character
With all respects...if you dont know how to do this then you cant make one, you cant just trust on ppl to give you exact script, if you really want to make a game then add efforts onto, it not just by free models. plus scriptingHelpers was to get help not to request someone a system. You will need to learn stuff to make a game if you want it to be sucessfull. if you keep doing this then you will NEVER be in the front page, if you want to do this without any work at all then thats impossible, if you want to only put a bit of weight onto your shoulders then hire ppl.
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2 comments
This is not a request site
This is not a request site