Hey there, I am making a mirror reflection system, but the character being rendered is not animated. I need help with this ASAP. Here's my code:


local Mirror = game.Workspace:WaitForChild("Mirror")

local RunService = game:GetService("RunService");

local function reflect()

    for i, v in next, game.Players:GetPlayers() do

        if (v) ~= nil then

            if (v.Character) ~= nil then

                v.Character.Archivable = true

                if not game.Workspace:FindFirstChild("Dummy") then

                    local character = v.Character:Clone()

                    character.Name = "Dummy"

                    character.Parent = game.Workspace


                end

                if workspace:FindFirstChild("Dummy") then

                    for index, val in pairs(workspace.Dummy:GetDescendants()) do
                        if val:IsA("BasePart") or val:IsA("UnionOperation") or val:IsA("MeshPart") then
                            local plrchar = v.Character:FindFirstChild(val.Name, true)
                            
                            local objectedSpace = Mirror.CFrame:Inverse() * plrchar.CFrame

                            local yaw, pitch, roll = objectedSpace:ToEulerAnglesXYZ()

                            local worldSpace = Mirror.CFrame:ToWorldSpace(CFrame.new(objectedSpace.X,objectedSpace.Y, -objectedSpace.Z)) * CFrame.Angles(yaw, -pitch, roll);

                            val.CFrame = worldSpace * CFrame.Angles(0, -math.pi+math.pi, 0)
                        end
                    end
                end


            end
        end
    end;
end;


RunService.RenderStepped:Connect(reflect);

Note: It's a local script, and I just wanna understand the logic of this.