I have been trying to learn how to use Object values on Roblox, and so far, it seems very confusing. When using these values, it allows you to select an object from the workspace and save that object as a value. What is the purpose of this, can someone please explain?

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Object values are used to reference / store a parts value. You set an object value to a part in the workspace or wherever really and then it can be referenced to as a value from others scripts. Sort of life defining a variable as a part except you are defining an actual value, an actual object in game.