So basically when the InRound bool val turns false it doesn't break the loop and there is no errors in da output here is da script btw:
local Water = workspace.Water
local InRound = game.ReplicatedStorage.InRound.Value
while true do
if InRound == false then
break
end
wait(.5)
Water.Position = Water.Position + Vector3.new(0,1,0)
end
