I don't think that I'll need to provide any code, but basically, I have a ModuleScript and a LocalScript in StarterCharacterScripts.
My problem is that, in StarterCharacterScripts, the ModuleScript only runs whenever the player respawns (doesn't count when the player first loads in), and in StarterPlayerScripts the ModuleScript only runs once (when the player first loads in).
I'm trying to get my ModuleScript to load both when the player first loads in and when the player respawns, whoever, I want it to work properly with a good solution, I've already thought of a solution but it's definitely not a good one (having two scripts each one in each service).
