game.Players.LocalPlayer.Character.Archivable = true
local clone = game.Players.LocalPlayer.Character:Clone()
clone.Parent = game.Workspace
local pos = game.Workspace.PositionChar.Position
clone:MoveTo(pos)
Well this won't work, It doesn't even spawn the clone... When I set it to Vector3.New(0, 0, 0) it spawns.
