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✓ ANSWER ACCEPTED

This only works when the value is at 65 when the game starts????

while true do
	if script.Parent.MesoSpeed.Value >=65 then
		script.Parent.Parent.TornadoDamage.EF.Value = 0
		script.Parent.Parent.DebrisBall.Transparency = 0.2
		wait(40)
		script.Parent.Parent.Funnel.Mesh.Scale = Vector3.new(1200, 450, 1200)
	end
end

1 comment

0

There is a script that makes the value increase.

1 answer

✓ Accepted answer

yeah thats because you check if the value is above 65 wdym

5 comments

0

Say if the value starts at 63 and the value script increases it to 65 I want the tornadodamage the debrisball and funnel script to function how would I go about that?

0

You'd have to do the value + 1

0

I did that I just want the stuff to function once the value reaches 65

0

then do if script.Parent.MesoSpeed.Value == 65 then

0

and why are you using while true do that causes some extra things in console just use .Changed

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