while true do
if script.Parent.MesoSpeed.Value >=65 then
script.Parent.Parent.TornadoDamage.EF.Value = 0
script.Parent.Parent.DebrisBall.Transparency = 0.2
wait(40)
script.Parent.Parent.Funnel.Mesh.Scale = Vector3.new(1200, 450, 1200)
end
end
✓ ANSWER ACCEPTED
This only works when the value is at 65 when the game starts????
1 answer
✓ Accepted answer
yeah thats because you check if the value is above 65 wdym
5 comments
0
Say if the value starts at 63 and the value script increases it to 65 I want the tornadodamage the debrisball and funnel script to function how would I go about that?
0
You'd have to do the value + 1
0
I did that I just want the stuff to function once the value reaches 65
0
then do if script.Parent.MesoSpeed.Value == 65 then
0
and why are you using while true do that causes some extra things in console just use .Changed
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1 comment
There is a script that makes the value increase.