Hi! In my fps shooter I have exported a moon animation (Walking animation). But I'm very confused on how to play it from a script. I have also watched many tutorials but none of them talk about this feature. Any ideas? Thank you!
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Playing a moon animation with a script?
1 answer
✓ Accepted answer
Use moon animator to export the animation into an animation instance, then just put it inside a script and use :Play()
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3 comments
Ok this works. But how would I play it only when the player walks?
you need to check the humanoids "Velocity" if its above 4 (or something, i dont remember) then apply the *Looped Animation, if its below 4 then apply the Idle/Walk
for example