So I am trying to make it so I can call a bindable function through the command line, and be able to have a message replicate to the clients' GUI. When I pass the string "test" through the command line as a parameter for the :Invoke() method of my bindable function, it goes through to the function I have hooked up to the bindable function callback, but it does not go through the :PublishAsync() method as a string. The value it returns is a table, and when I tested for the amount of values in the table, it returned 0 values. I am asking to figure out how to pass a string properly, and possibly why it did not work the way I did it. Thanks.
local msgServ = game:GetService("MessagingService")
local msgCall = game.ReplicatedStorage:WaitForChild("MsgCall")
local msgEv = game.ReplicatedStorage:WaitForChild("REMMessageEV")
msgServ:SubscribeAsync("GlobalMessage", function(msg)
msgEv:FireAllClients(msg)
print(msg)
end)
function msgRec(msg)
print(msg)
print("Recieved")
msgServ:PublishAsync("GlobalMessage", msg)
end
msgCall.OnInvoke = msgRec
--[[
Returns:
S: test
S: Recieved
S: table: 0xaf110b504d891221
]]
