local player = game.Players.LocalPlayer
local runService = game:GetService("RunService")
local guiPart = workspace.MultiplayerComingSoon
local nearPart = false
runService.RenderStepped:Connect(function()
if player:DistanceFromCharacter(guiPart.Position) < 2 then
nearPart = true
workspace.MultiplayerComingSoon.BillboardGui.TextLabel.Visible = true
else
nearPart = false
workspace.MultiplayerComingSoon.BillboardGui.TextLabel.Visible = false
end
end)
I started scripting a couple weeks ago, I've been kind of off and on and haven't really focused on learning much since I started. Anyways, I'm trying to make it to where a text label pops up saying "Multiplayer is coming soon" when the player is near a part used for multiplayer. I've read up on it a little bit and I've seen all this magnitude stuff, not sure how to go about it. Any suggestions on making this work?

1 comment
Magnitude is just as effective and more versatile as it can be used for any physical instance :]