How do i make a model fall (like when you use breakjoints()) but make it stay as one whole model and not have parts fly everywhere?
COMMUNITY QUESTION
How do you make a model fall apart without breaking the welds?
1 answer
Make a Script inside the model,
ensure the model has a PrimaryPart,
make sure you have all parts of the model have a weld to the PrimaryPart of the model,
ensure that everything except the PrimaryPart of the model is unanchored for the script to work
wait()
script.Parent.PrimaryPart.Anchored = false
2 comments
0
that only unanchors the primarypart
0
ensure that everything except the PrimaryPart of the model is unanchored for the script to work
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1 comment
Unanchor the whole model