This sounds like a stupid question but it's not.
I'm making a simulator with a pet equip system with chat and for some reason it does not detect the chat when it used to.
This is the local script:
local peton = false
local player = game.Players.LocalPlayer
player.Chatted:Connect(function(chat)
if chat == "/petequip" then
peton = true
game.StarterGui:SetCore("ChatMakeSystemMessage",{
Text = "Now say the pet you want to equip. Make sure to captialize the first letter!";
Color = Color3.new(1, 1, 1);
Font = Enum.Font.Arcade;
})
player.Chatted:Connect(function(chat)
if peton == true then
peton = false
local id = "0"
if chat == "Doggo" then
id = "1"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Kitty" then
id = "2"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Bunny" then
id = "3"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Beary" then
id = "4"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Birdy" then
id = "5"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Neon Orb" then
id = "6"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Neon Chaos Elemental" then
id = "7"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Stone" then
id = "8"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Coal" then
id = "9"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Iron" then
id = "10"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Amethyst" then
id = "11"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Sapphire" then
id = "12"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Ruby" then
id = "13"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Gold" then
id = "14"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Diamond" then
id = "15"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Uranium" then
id = "16"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Flame Doggo" then
id = "17"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Flame Kitty" then
id = "18"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Flame Bunny" then
id = "19"
game.Workspace.PetEquip.Remote:FireServer(id)
if chat == "Flame Beary" then
id = "20"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Flame Birdy" then
id = "21"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Fire Orb" then
id = "22"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Living Flames" then
id = "23"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Inferno Torch" then
id = "24"
game.Workspace.PetEquip.Remote:FireServer(id)
else
if chat == "Fire Demon" then
print("Detect")
id = "25"
game.Workspace.PetEquip.Remote:FireServer(id)
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end)
end
end)
