I'm trying to make a new year's event for my game, but I don't know how to replicate the fireworks cross-server. I can't find anything anywhere on this, but the Global Announcements feature in HD Admin proves this is possible.
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How would I replicate something across all servers?
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well there are a few things you could use to pull this off, you can fetch data from a datastore every minute or so to see if if should execute a code and then change the data to make sure the code isnt executed again in the same server (easiest method) or you could use http service to fetch data from another site, the issue with this one is the site might block the request (lower chance roblox datastore will block the request than the site blocking the request)
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