Well, I'm trying to figure out how i can animation without publishing animations to the website because I'm trying to create public animations. But I'm not sure how i can do something like this. This cool plugin exists, but to frick with it. If THIS is the hierarchy and THIS is the script,
return {
Properties = {
Looping = false,
Priority = Enum.AnimationPriority.Action
},
Keyframes = {
[0] = {
["HumanoidRootPart"] = {
["Torso"] = {
["Right Arm"] = {
CFrame = CFrame.Angles(math.rad(-20.913), math.rad(-40.795), math.rad(59.645)),
},
["Left Arm"] = {
CFrame = CFrame.Angles(math.rad(-20.913), math.rad(40.795), math.rad(-59.645)),
},
},
},
},
[0.2] = {
["HumanoidRootPart"] = {
["Torso"] = {
["Right Arm"] = {
CFrame = CFrame.Angles(0, 0, math.rad(90.012)),
},
["Left Arm"] = {
CFrame = CFrame.Angles(0, math.rad(0.057), math.rad(-90.069)),
},
},
},
},
[0.367] = {
["HumanoidRootPart"] = {
["Torso"] = {
["Right Arm"] = {
CFrame = CFrame.Angles(0, 0, math.rad(0.057)),
},
["Left Arm"] = {
CFrame = CFrame.Angles(0, math.rad(0.057), math.rad(-0.057)),
},
},
},
},
}
}
What am I supposed to do??? It doesn't include the names of the Motor6Ds it's trying to animate! Help please. Edit: Managed to get a thing like this going:
local defaultJointPos = {
["Left Hip"] = CFrame.new(-1,-1,0),
["Neck"] = CFrame.new(0,1,0),
["Left Shoulder"] = CFrame.new(-1,0.5,0),
["Right Shoulder"] = CFrame.new(1,0.5,0),
["Right Hip"] = CFrame.new(1,-1,0),
["Root Hip"] = CFrame.new(0,0,0)
}
local joints = {
["Left Hip"] = script.Parent.Torso["Left Hip"],
["Neck"] = script.Parent.Torso["Neck"],
["Left Shoulder"] = script.Parent.Torso["Left Shoulder"],
["Right Shoulder"] = script.Parent.Torso["Right Shoulder"],
["Right Hip"] = script.Parent.Torso["Right Hip"],
["Root Hip"] = script.Parent.HumanoidRootPart["RootJoint"]
}
joints["Neck"].C0 = CFrame.new(0,0,0)
But what do i do now?

9 comments
Hmm, thats interesting. I know a lot about tables. Also, I can't save it to a dummy because I'm making a Star Glitcher Script. I'll make sure it is TOS friendly cause i don't wanna get banned.
Pls answer to my comment
What do you mean answer to your comment, you never asked a question so I assumed you got it figured out.
Well, here's my question: How would i actually animate it with the knowing that these are parts not motor6ds? because i could lerp the parts, but would the lerped parts follow the character?
Lerping wouldn't work, since it wouldn't replicate, and you probably shouldn't do it on the server. I don't know what a star glitcher is, however if you can't save it to a dummy you really got no options for public animations.
You... really don't know what a star glitcher is? here's the code for it https://hastebin.com/elalurujes.lua
From what I see in the code its lerping the C0 of the Motor6Ds inside the torso. Never knew this was a thing, probably because I don't exploit. But yeah theres your answer ig
I don't exploit either. I usually use require scripts on games where they are supported.
Edited my original question. can you take a look at the new part pls and give me a way to read the other script with the CFrames (already tried and was stumped.)?