I am making a tycoon game that saves your data. I have saved and loaded the data but now when someone claims their tycoon, the code that looks through what the player owns doesn't work very well.
line 37 is either not running or is being overrited by line 62
for i, v in pairs(player.PurchaseFolder:GetChildren()) do
for i, t in pairs(script.Parent.Parent.Buttons:GetChildren()) do
if v.Value == t.Name then
for i, o in pairs(script.Parent.Parent.Buyable:GetChildren()) do
local str = string.split(t.Name," ")
local str2 = string.split(o.Name, " ")
if str[2] ~= "|" then
print("1")
if str2[1] == str[1] and str2[2] == str[2] then
print(str[1]..", "..str2[1]..". "..str[2]..", "..str2[2])
print("2")
if str[1] == "Lights" and str[2] == str2[2] then
print("3")
for i, child in ipairs(o:GetChildren()) do
if child.ClassName == 'Model' then
for i, lights in ipairs(child:GetChildren()) do
if lights.ClassName == 'Part' then
lights.Transparency = 0
lights.CanCollide = true
for i, pointlight in ipairs(lights:GetChildren()) do
if pointlight.ClassName == "PointLight" then
pointlight.Brightness = 1.24
end
end
end
end
end
end
t:Destroy()
end
if str[1] == "Walls" and str2[1] == "Walls" and str[2] == str2[2] then
print("4")
for i, child in ipairs(o:GetChildren()) do
if child.ClassName == 'Part' then
if child.Name ~= 'DropLocation' then
if child.Name == 'Glass' then
child.Transparency = 0.4
else
child.Transparency = 0
end
end
child.CanCollide = true
end
end
t:Destroy()
end
if str[1] == "Upgrade" and str[2] == str2[2] then
print("5")
for i, child in ipairs(o:GetChildren()) do
if child.ClassName == 'Part' then
if child.Name ~= 'DropLocation' then
child.Transparency = 0.65
child.UpgradeScript.Disabled = false
end
child.CanCollide = false
end
end
t:Destroy()
end
end
else
for i, child in ipairs(o:GetChildren()) do
if child.ClassName == 'Part' then
if child.Name ~= 'DropLocation' then
child.Transparency = 0
end
child.CanCollide = true
end
end
if script.Parent.Parent.Buyable:FindFirstChild(o.Name):FindFirstChild('Activated') then
script.Parent.Parent.Buyable:FindFirstChild(o.Name):FindFirstChild('Activated').Value = true
end
if t:FindFirstChild("Unlocks") then
for i, button in ipairs(t.Unlocks:GetChildren()) do
button.Value.Head.Transparency = 0
button.Value.Head.CanCollide = true
end
end
t:Destroy()
end
end
end
end
end
