There's a lot of explosions in my game that are simply 3D spheres, and you need to click on certain objects. How do you make a click detector still work even if an object is in the way. It should also be noted that the click detector is server sided.

2 comments

0

I believe that changing the collision groups of the part to one that can't collide with the player will work (this will ignore the default raycasting). However, the player wouldn't be able to touch the part then.

0

Which part are you talking about, the clickdetector or the object in the way? If it's the object in the way I already tried that and it didn't work.