Hey I'm just wondering if there's a way to get every player at once, like .PlayerAdded?
I was told
game.Players:GetPlayers()
would work, but I'm trying to use player.Chatted, and it didn't work,
local players = game.Players:GetPlayers()
players.Chatted:Connect(function(msg)
print(msg)
end)
I've tried inserting every player into a table, but that didn't work, Thanks for reading this, answers are extremely appreciated :)

2 comments
^yes but be careful. Once this runs then players that join in the game after will not have the chat event work. The way you had it works the best. But this does solve ur problem :)
Thanks!