I want to make a part that spreads when you touch it, but it wouldnt work. What I have so far :
function onTouch(hit)
script.Parent.CFrame.Vector3(5,1,6)
wait(10)
end
I want to make a part that spreads when you touch it, but it wouldnt work. What I have so far :
function onTouch(hit)
script.Parent.CFrame.Vector3(5,1,6)
wait(10)
end
Size is just a regular property of Parts, just like Transparency or BrickColor.
When we set Transparency, it looks like this:
script.Parent.Transparency = 0.5
So when we change Size, it should look the same:
script.Parent.Size = ...
However, a Size isn't a number like Transparency is. It's a Vector3
To make a new Vector3 value we use the constructor Vector3.new(x,y,z)
We can also operator on Vector3s in a way very similar to numbers to produce new ones. Just like we can use Transparency + 0.1, we can also add to Vector3s:
script.Parent.Size = script.Parent.Size + Vector3.new(1,1,1)
-- Increases the X, Y, and Z components by 1 stud
If you're doing this with a Touched event, you'll probably want to add some sort of debounce system to prevent problems from the part repeatedly getting touched because it's getting larger:
wasTouchedLastSecond = false
function onTouch()
if not wasTouchedLastSecond then
wasTouchedLastSecond = true
script.Parent.Size = script.Parent.Size + Vector3.new(1,1,1)
wait(1)
wasTouchedLastSecond = false
end
end
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2 comments
What do you mean by "spreads"?
Make the Size bigger?