Basically, I'm tryna make a small fps concept because it is something that I've always wanted to try, so I go to studio, and make some code for the basic framework. I made an animation, and now, I get a warning that the limit for the animation tracks have been exceeded, so no new animations can be made. Here is the code for it btw.

local cam = workspace.CurrentCamera
local run = game:GetService("RunService")
local rp = game:GetService("ReplicatedStorage")
local arms = rp:WaitForChild("Arm Rig").Arms:Clone()
local shoot = rp.Remotes:WaitForChild("Shoot")
local Glock = rp.Guns:WaitForChild("Glock17"):Clone()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local newRightArm = character:WaitForChild("Right Arm"):Clone()
local newLeftArm = character:WaitForChild("Left Arm"):Clone()
local existingRightArm = arms.RightArm:WaitForChild("Right Arm Main")
local existingLeftArm = arms.LeftArm:WaitForChild("Left Arm Main")
local handle = Glock:WaitForChild("Handle")
run.RenderStepped:Connect(function()
	arms:SetPrimaryPartCFrame(cam.CFrame * CFrame.new(0,-2,0))
    local animation = rp.Animations:WaitForChild("Idle")
	local loader = arms:WaitForChild("AnimationController"):LoadAnimation(animation)
	loader:Play()
	newLeftArm.Parent = arms
	newRightArm.Parent = arms
	newLeftArm:ClearAllChildren()
	newRightArm:ClearAllChildren()
	newLeftArm.CanCollide = false
	newRightArm.CanCollide = false
	newRightArm.Size = Vector3.new(4.65,1.04,0.94)
	newLeftArm.Size = Vector3.new(4.65, 1.04, 0.94)
	newLeftArm.CFrame = existingLeftArm.CFrame
	newRightArm.CFrame = existingRightArm.CFrame
	local w = Instance.new("Weld", newLeftArm)
	w.Part0 = existingLeftArm
	w.Part1 = newLeftArm
	local w2 = Instance.new("Weld", newRightArm)
	w.Part0 = existingRightArm
	w.Part1 = newRightArm
	Glock.Parent = arms
	handle.CFrame = arms.RightArm.Holder.CFrame
	local w3 = Instance.new("Motor6D", handle)
	w3.Part0 = arms.RightArm.Holder
	w3.Part1 = handle
	end)
arms.Parent = cam

This warning wont allow me to load anymore animations on the arm rig, which is gonna be a large problem.