I apologize if this seems like a request. I have been looking at it's wiki page, however I am too incompetent to make sense of it. Please can someone explain it slightly simpler with some code showing how to utilize it. For example: If there was a value in a player called Carpets how would I save it so when they rejoin/when the value changes it could load/save. (Example). Preferably a string explanation too.
COMMUNITY QUESTION
Help with datastores?
1 answer
If want the** Auto-Save** Feature, do this is a script:
ds = game:GetService("DataStoreService"):GetDataStore("PlaceHolder's Name")
--Get Data Store Service
game.Players.PlayerAdded:connect(function(Player)
--[[Setup Leaderstats]]
local leaderstats = Instance.new("Model",Player)
leaderstats.Name = "leaderstats"
--[[Stats]]
local stat1 = Instance.new("StringValue",leaderstats)
--String Value(Text) or IntValue(Num no decs)
stat1.Name = "Stat Name Here"
stat1.Value = "Stat's Starting Value here"
local stat2 = Instance.new("IntValue",leaderstats)
--String Value(Text) or IntValue(Num no decs)
stat1.Name = "Stat Name Here"
stat1.Value = stat'svaluehere
end)
--[[Saving Stats]]
game.Players.PlayerRemoving:connect(function(Player)
--Save the player's stats
for i=1,c in pairs(Player:FindFirstChild("leaderstats"):GetChildren())
ds:UpdateAsync(Player.Name, function(oldValue) return c.Value end)
end
end)
game.OnClose = function()
--Note:This is a callback Function the called before this server closes
--For each player, do this
for i,v in pairs(Players:GetChildren()) do
--Save the stat for that player
for i=1,c in pairs(v:FindFirstChild("leaderstats"):GetChildren())
ds:UpdateAsync(v.Name, function(oldValue) return c.Value end)
end
end
--Just incase XD
wait(1)
end
Please give me credits. I built this for my obby which used advance technology for bug-free experience. If you don't believe this works, please visit my obby on my profile to see it work:
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2 comments
Where does this script go?
Workspace, I don't know if it will work on server-script storage