local remote = game.ReplicatedStorage.GameTP
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")

remote.OnServerEvent:Connect(function(plr, codeyesthingbru)

	if plr.UserId == 58642965 then
		
		local dippp = tonumber(codeyesthingbru)
		if dippp ~= nil then
			
			local playerList = Players:GetPlayers()
			TeleportService:TeleportPartyAsync(dippp, playerList)
			
		end
		
	else
		
		plr:Kick()
		
	end

end)

The output says The Source Place and the Destination Place are not in the same Universe. I have third party teleports on.

2 comments

0

Are you testing this in game or in studio, because you can't teleport in studio

0

in game