local remote = game.ReplicatedStorage.GameTP
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
remote.OnServerEvent:Connect(function(plr, codeyesthingbru)
if plr.UserId == 58642965 then
local dippp = tonumber(codeyesthingbru)
if dippp ~= nil then
local playerList = Players:GetPlayers()
TeleportService:TeleportPartyAsync(dippp, playerList)
end
else
plr:Kick()
end
end)
The output says The Source Place and the Destination Place are not in the same Universe. I have third party teleports on.

2 comments
Are you testing this in game or in studio, because you can't teleport in studio
in game