I have a little issue in my script.
If one guy going sell it sells for the whole server, i don't know why...
local Rep = game:GetService("ReplicatedStorage")
local Event = Rep:WaitForChild("SellEvent")
local DataStore2 = require(Rep:WaitForChild("MainModule"))
local DefaultMoney = 0
local DefaultSize = 0
Event.OnServerEvent:Connect(function(Plr)
local Data = Plr:WaitForChild("Data")
local Size = Data:WaitForChild("Size")
local MoneyStore = DataStore2("Money",Plr)
local SizeStore = DataStore2("Size",Plr)
if Size.Value > 0 then
MoneyStore:Increment(Size.Value,DefaultMoney)
SizeStore:Increment(-Size.Value,DefaultSize)
end
end)
