I am making a day and night cycle, and it keeps setting the Fog End to 0. Any ideas why?
CODE:
local dayTimeGoal1 = {FogEnd = 150; ClockTime = 11} local dayTimeGoal2 = {Brightness = 1.5} local nightTimeGoal1 = {FogEnd = 35; ClockTime = 0} local nightTimeGoal2 = {Brightness = 0} local tweenInfo1 = TweenInfo.new(7.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local tweenInfo2 = TweenInfo.new(15, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local function onDayEnd() local lighting = game:GetService("Lighting") local tweenService = game:GetService("TweenService") tweenService:Create(lighting, tweenInfo1, nightTimeGoal1):Play() tweenService:Create(lighting, tweenInfo2, nightTimeGoal2):Play() end local function onNightEnd() local lighting = game:GetService("Lighting") local tweenService = game:GetService("TweenService") tweenService:Create(lighting, tweenInfo1, dayTimeGoal1):Play() tweenService:Create(lighting, tweenInfo2, dayTimeGoal2):Play() end
Any help is appreciated. Thanks!