I have this hitpart that displays where a bullet was fired (essentially bulletholes), but when it hits, i'm not completely sure how to orient it the way the side of a part it hit was oriented. I assumed it would just do it automatically, I was wrong. My code is here, any help is appreciated
local hitpart = game.ReplicatedStorage.Hit:Clone()
hitpart.Position = position
-- hitpart.Orientation = part.Orientation
hitpart.Parent = game.Workspace
game.Debris:AddItem(hitpart, 1)
(I commented out the orientation thing since that didn't work either, the part variable is the part it hit)

1 comment
Try to do: hitpart.Orientation = part.Orientation + Vector3.new(0, 90, 0)