I'm trying to make a zombie - type game, and when I test it, it goes well, but the Zombies keep killing each other when they're in a certain radius. Here's the script, and what should I do to prevent this issue?
local zombie = script.Parent
for _, script in pairs(zombie.ModuleScripts:GetChildren()) do
if not game.ServerStorage:FindFirstChild(script.Name) then
script:Clone().Parent = game.ServerStorage
end
end
local AI = require(game.ServerStorage.ROBLOX_ZombieAI).new(zombie)
local DestroyService = require(game.ServerStorage.ROBLOX_DestroyService)
local function clearParts(parent)
for _, part in pairs(parent:GetChildren()) do
clearParts(part)
end
local delay
if parent:IsA("Part") then
delay = math.random(5,10)
else
delay = 11
end
DestroyService:AddItem(parent, delay)
end
zombie.Humanoid.Died:connect(function()
AI.Stop()
math.randomseed(tick())
clearParts(zombie)
script.Disabled = true
end)
local lastMoan = os.time()
math.randomseed(os.time())
while true do
local animationTrack = zombie.Humanoid:LoadAnimation(zombie.Animations.Arms)
animationTrack:Play()
-- local now = os.time()
-- if now - lastMoan > 5 then
-- if math.random() > .3 then
-- zombie.Moan:Play()
---- print("playing moan")
-- lastMoan = now
-- end
-- end
wait(2)
end

1 comment
I'm only using this script and put it in my own model.