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How can I make a hat that you can hold as a tool then wear?

Asked by 3 years ago
game.Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        local backpack = plr:FindFirstChild("Backpack")
        local cloneTool = game:GetService("ServerStorage").HatFolder.Hat:Clone()
            cloneTool.Parent = backpack

    cloneTool.Activated:Connect(function(Clicked)
                for i, v in pairs (char:GetChildren()) do 
                    if v.ClassName == "Accessory" then 
                        v:Destroy() 
                    end
                end
                for i, v in pairs (char:GetChildren()) do 
                    if v.ClassName == "Hat" then 
                        v:Destroy() 

                    local Hat = game.GetService("ServerStorage").HatFolder.WearableHat:Clone()
                        Hat.Parent = char.Humanoid

                        end
                    end
                end) 
            end)
        end)

I was successful with holding the hat in my backpack as a tool and removing all my accessories. However, I am unable to wear the hat and am unsure of where I am going wrong, I also need help with removing the tool once the hat is worn. BTW- I have two hats in my ServerStorage as one will be used as a tool while the other is an accessory. Sorry for the bad layout and mistake, I am fairly new

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