So this is a script for DataStore and leaderstats. I do have studio access to API services on.
local serverStorage = game:GetService("ServerStorage")
local dataStore = game:GetService("DataStoreService"):GetDataStore("PlayerSave")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local strength = Instance.new("NumberValue")
strength.Name = "Strength"
strength.Parent = leaderstats
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Parent = leaderstats
local dataFolder = Instance.new("Folder")
dataFolder.Name = player.Name
dataFolder.Parent = serverStorage.RemoteData
local debounce = Instance.new("BoolValue")
debounce.Name = "Debounce"
debounce.Parent = dataFolder
local strengthData, rebirthsData
local success, errormessage = pcall(function()
strengthData = dataStore:GetAsync("strength-"..player.UserId)
rebirthsData = dataStore:GetAsync("rebirths-"..player.UserId)
end)
if success then
if strengthData then
strength.Value = strengthData
rebirths.Value = rebirthsData
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
dataStore:SetAsync("strength-"..player.UserId.player.leaderstats.Strength.Value)
dataStore:SetAsync("rebirths-"..player.UserId.player.leaderstats.Rebirths.Value)
end)
end)
My game will NOT save data for some reason... If you can help me, please reply or put an answer.

1 comment
Thanks!